Distinguishing characteristics: well, she's very young.
Any other languages: Most of them, yes
Personality: Outgoing, chattery, one might even say childlike. Despite
her
years, she has never really grown up on the inside. She has a lot of
knowledge, but sees the world through a child's eyes. Not ignorant by
any
means, but innocent.
Any special skills?: Fast runner, good memory, fights dirty when
cornered,
and good with throwing knives. Knows a bit of first aid and a bit of
herbal medicine. Makes a living as a software designer. Plays a few
musical instruments.
History, including occasion of first death if warranted: Culsu died
early,
as many children did, in pre-Imperial Rome during the Etruscan
occupation. The child of a temple priest, she was taken with a fever
one
spring and died before fall. She awoke to her new life and was driven
from
the Forum by her own father, who thought she was a demon of the
underworld. Ever since, she has lived by her wits and her fast feet.
She
does not take part in the Game, choosing to run rather than fight, and
has
taken no more than a handful of heads in her lifetime. Her teacher was
a
kindly female Immortal whose name she has long forgotten. Over the
years,
she has roamed all over the world, though she has found it more
difficult
to do so as the world has evolved.
When the plague hit, she was living
on
her own, deep in the hills of Kentucky in a cabin built on holy
ground. Now that the world has changed, she has begun having dreams of
an
old woman, and a dark man, and has felt drawn to a certain cornfield in
Nebraska… Riding her scaled down dirt bike, she has left her quiet
hills
and set out to see what has become of the world.
Picture or description of sword: A well-balanced short sword/long
dagger,
with a leather wrapped handle and brass fittings and cross guard. She
acquired it in Spain during the middle ages, winning it from its maker,
one
Domingo Montoya, over a dice game. She learned later that the sword
smith
had seen her fighting with her old blade and had undertaken to make her
a
new one, just for her. She had been traveling by ship to France, a
stowaway, when she learned this. The ship she was on was taken by
pirates
and their leader recognized her among the prisoners. In his stateroom
he
removed his mask, revealing the amazed adult face of Montoya's son,
whom
she had played with that happy summer when his father had been crafting
her
sword. He told her that his father had deliberately lost that dice
game,
knowing she could never pay for the blade, and was happy to do so. She
traveled the rest of the way to France in style and was set on shore
with a
fat pouch of gold and another of jewelry to see her on her way.